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Potential bug issue. I used the Eternal potion on 2 of the Fenrir TFs, the extra fur special skin and Ice summoning fur around the neck, but the TFs got erased when I got a different transformation. 

I originally had Fenrir arms and a different pair of legs like the wolf’s or something like that. I then transformed the arms to a different one like the skunks and the Fenrir TF was removed and was saved as nothing and was permanently nothing. I then had the legs transform into the plant legs, this also happens with the mermaid and snake leg TFs, and the neck TF also was removed. 

This has happened with different neck TFs and special skin TFs not just the Fenrir ones. They always get removed when a different TF changes. 

If this is intended then I have a suggestion. The game should remember those TFs if it visually/logically removes them, like the Tails being removed with the snake legs or plant legs, so if you get a TF that does support it, it reappears. This can go for the TF being locked with the Eternal potion or others. Also I feel curses like harpy wings or rabbits foot shouldn’t transform a TF part of that part is under the effects of an Eternal potion.

I know that’s a lot. Sorry if something doesn’t make sense.

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Thanks a lot for the detailed report. And no worries, I understood what you meant^^

Yes eternal parts shouldn't be removed, those are definitely bugs and I will look into them. For the fenrir extra fur part I think it happens because that part is a bit different made then the others. Will look into all of these.

The suggested fr the tail is also very interessting. Might be able to do that in the future. As for the curse parts. I felt them ignoring eternal parts would make more sense or else taking them would be no risk in taking the artefact. This might change in the future, currently I am not sure, what would be better.

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That makes sense with the curse. “No downside? Why not?” Also another bug I found is that the starting races aren’t saved through runs. You have to change it every time you do a new run.

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Currently I think, negating the downsides might be a bit too strong, as I said, it may change in the future.

As for the starting races: It isn't a bug, it just not saves them. never programed that in. But I do work on adding that feature.