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(1 edit) (+1)

There’s not a lot to unpack in this experience, but what’s there is fairly densely packed, hidden, and oblique (even by my standards).

If you literally stare at the screen, you’ll experience more of it than if you’re “busy” (which was the point, naturally). Sidequest: see if you can identify the literature/media from which much of “the scroll” derives. ^_~

I appreciate the expansion thoughts, though I wonder if I’d have to decrease the information density for it to be less of a slog for a longer session. Maybe a candidate for the 20Ms jam… heh heh.

I did see the subliminal messages but I wasn't able to read anything in the short amount of time they were visible for. How many ticks is it on-screen for?

3/5/9/12 ticks, depending on which message it is. Definitely “quick” bordering on (as intended) “did I actually see something there?”

I wonder if it’s worth implementing a multiplier on replay… “this player never appears to’ve ‘participated,’ so let’s multiply all of the ‘glitch’ ticks by two.” That would make it pretty obvious that something’s happening (and make it easier to read the first time you see it).

That might help. For sure, people will have different experiences depending on their age, computer performance and monitor refresh rates. Adding a multiplier that's based on previous plays is a little outside the scope of the jam but if it fixes an issue that's preventing people from playing the game, have at it.