Thanks for playing and for the detailed feedback! I really appreciate it.
Yeah I wish I had devoted more time / testing to the level design in general. The final room is a common sticking point. And that's a good note that no one else has made about coming back with the Feather, I should have made the enemy over the spikes one of the rock guys, or just had a shortcut like you said. And I'm beginning to regret the Cursed Sword lol, it double the damage of *everyone*, which I though might be a fun addition, but definitely should have tested it more.
Will definitely tweak the wall jump too, I went back and forth on it a lot. Glad you liked the aesthetic and the crunchy sound! I wanted everything to feel old and nostalgic, but not trying to emulate a particular console. Thanks again