hey! i just played a bit through spear it up and i have alot of feedback to give :)
Personal Small Review:
I think this game has an amazing concept and reminds me alot of celeste! I really enjoyed playing through the game and the art style was also amazing and was my favourite part of this game, it helped make the game feel cozy and like a game you can sit down and chill out on. :)
Level Difficulty:
I think a few things need to be tweaked to make the levels a little bit harder, especially the sections with the dirt walls, if a player just spams jump and keeps hooking their spear into the same wall it allows for them to just spam jump all the way to the top of the obstacle compared to actually utilising both walls which i feel made alot of sections in the game very cheeseable and easy. I really like the utilisation of the stone walls but i'd like to see more of them and definitely other types of walls too. Maybe a low gravity wall where if you touch it you gain low gravity? glass walls where if u touch them more than once they break? etc.
Quality Of Life:
- i think some quality of life changes need to happen too such as accessing the menus and skipping dialogue, when i was trying to go through dialogue i clicked almost every button on my keyboard before i figured out that you had to click space bar to keep going through the dialogue maybe like a space bar in the bottom right indicating that you click space to keep going through the dialogue would be nice.
- one major issue that i feel needs to be one of the first things changed is the pause menu! I think the pause menu needs to include mouse support as not everyone has arrow keys on their keyboard or W A S D support! I personally use a 60% keyboard and struggled to access the settings page due to the arrow functionalities.
Glitches and Bugs:
as for my personal playthrough of the game, i encountered no glitches or bugs which is amazing for your game, ill be giving it another run soon after i test some more games for other creators and letting you know if i notice anything else that i may have not caught.
Overall Ideas:
- I see this game being a big hit as the art style is really beautifully executed and it clearly looks like you care about your game so i'm sure this game will do great and i'll be someone who'll support your game when it releases fully.
- add the small quality of life changes that i mentioned above just to make this game accessible for everyone.
- as for the level difficulty, i think there needs to be nerfs/debuffs made to the main character so the dirt walls aren't insanely busted and easy to climb up and maybe even a stamina bar or something could add more difficulty.
- i know the game isn't finished yet but a longer core gameplay, maybe a full tutorial compared to just talking to the guy at the start to learn how to play could be cool too?
- one thing that i think could take this game a step further is maybe some character customisation at some point in the game to allow for players to have that extra bit of fun and to be able to resonate with the game more? I think it would make the game even more unique compared to how unique it already is. :)
thank you again for allowing me to playtest your game and if you do launch anymore updates to the current version, please let me know as i'd love to give some more feedback to newer versions if you're seeking it! :D