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Hello!

First of all, a HUGE THANK YOU for the macOS version. Back when I was making the game on Jam, I made all three builds for mac, Linux, and Windows, which reached a very large audience. Now, I myself have been forced to switch to this OS, and I am surprised that out of 90 projects, only 6 support macOS. I can quickly download the game, quickly review it, study it, and also find out the level of optimization. Much respect for that.

I liked the concept—the game honestly captivated me, and even though I was losing, I still wanted to get to the end—not on the first try, but I did it! The gameplay is addictive, and 3D worked wonderfully for this idea; you can't really develop such an idea in 2D (in my opinion), so choosing 3D is also a big plus!

I would like to say that it's better not to have tutorials and explanations in the game in continuous text before you start. The problem is that many people will either skip it or not read it and try to “figure it out for themselves.” Unfortunately, this is the reality of game development these days. The font is also not particularly suitable, since the tutorial is an important part of the game, and I would still like the font to be more readable.

In general, the game hooked me, the gameplay and concept are wonderful! The implementation is also great! The graphics are more than decent! Thank you for the game)

Thanks for the feedback!

I actually developed the game on mac and am glad to see you enjoyed it.

I couldnt find any other good crsitmas fonts and i felt that the defult wouldnt fit.