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(+1)

I still got the bug with the double pics in the kitchen. Sometimes the second pic gets created behind the first one.

This seems to only happen when the game attempts to display a duplicate CG image that maybe shares a Unique Identifier (UID) with the image currently on screen, the new image fails to render in its assigned transform/position.

The rendering system likely checks if the "new" image UID matches the current UID if they are identical, it may be skipping the positioning logic or failing to reinstantiate the sprite, assuming the asset is already correctly placed.

I would hope this can be resolved by implementing a "shuffle logic" check to ensure the same UID is never selected twice in a row. If using a random selection function, add a conditional loop or a "previousIndex" variable to force a different selection.