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On the initial screen, “Control: [blob of keys, half red and half white]” is very uninformative. Neither clearly indicates active, and it is unclear if the cluster of keys is meant to be WASD or the arrow cluster. It didn’t take long to narrow down that it means “arrow keys: use only left and right”. But once I got into playing, it felt like there was no design to the stage, felt like the space is procedurally generated without any guiding factors, without any regard for whether the generated sections are even possible. Procedural generation gives you infinitely many infinitely long worlds “for free”, but the cost is that it’s a million times harder to make feel good or to give players memorable moments.