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v1.4

1. The new version of game over seems to have become difficult to trigger. When caught, if there is no unlocking needle, I find that I will send a new unlocking needle. Would it be better to end the game directly instead of sending the unlocking needle?

2. I found that when caught, other restraints besides handcuffs can be unlocked first. For example, if the eye mask is unlocked and the unlocking needle has been used up, it cannot escape, but it cannot be game over. I think if I encounter this situation, I can simply game over, or not give the option to unlock restraints other than handcuffs, or arrange for a goblin to come and pull it out in about ten seconds and a locking pin to secretly pick it up on the way, so that I can have a chance to unlock it when I am locked alone next time. Would that be better?

3. In the second stage, there is only one cell, and after being locked up, goblins will continue to wander outside. At this time, when the handcuffs are unlocked and stiff for 3 seconds, goblins will come in and be caught here, with no room for operation and looping back and forth.