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Hey, Maybe I'm not quite your target audience but...

I played your game for a few minutes then felt, bored isn't the right word but didn't know what I was trying to achieve. I had no goal. After that I left it in the background to see what else would happen.

In the game Magic Archery there is always a new interesting goal to get. It starts off as getting stronger then changes as things get unlocked. The goal changes keeping it interesting.

In Wizards Tower I felt compelled to grow the tower. A fairly simple goal but compelling enough that I finished it.

The UI was good, clean, crisp and easy to read and understand. It took me no time at all to figure out what I was meant to be doing.

GL

Thank you for your feedback! This version of the game systems is pretty barebones, I am working on a significant update with added systems and of course some achievements. But basically the game is meant to be a number goes up incremental game, which is the core loop that the current version embodies. The next version will implement more upgrades, a crafting system, and a ton of achievements and UI additions. As well as other systems to support these new additions. 

Thanks for spending time and giving feedback!

Emerald Dev 

Tim