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I considered broken bones from falling too high or with speed. A "broken leg" would apply a movement speed debuff. Unfortunately couldn't apply that on time. 

The difficulty is only applying changes on the avalanche (e.g. number of spikes falling, the speed of the avalanche, how fast it recovers distance if you get too far...) and I didn't modify the walls in any way 🥺

Thank you so much for the feedback. Those were some beautiful suggestions 👌