Thanks! Yeah I used AI for most of the coding. Had a selfmade template ready before the jam with menu, audio system and leaderboard integration, plus some custom prompts to keep AI from going crazy lol
I've been in tech for 10+ years (DevOps background) so I know when AI output is garbage and when it's fine. Game jams are actually perfect for this, you ship fast and there's no tech debt building up. The juice stuff (screenshake, hit freeze, particles) was the fun part to work with, enemy-AI balancing was cool and I did not wasted hours on a manual tasks and had more time on polishing and gameplay itself. Win-win, I guess :D