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I don't know how much AI was used for this project, but the gameplay feels pretty good! I also like the sounds and gamejuice

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Thanks! Yeah I used AI for most of the coding. Had a selfmade template ready before the jam with menu, audio system and leaderboard integration, plus some custom prompts to keep AI from going crazy lol

I've been in tech for 10+ years (DevOps background) so I know when AI output is garbage and when it's fine. Game jams are actually perfect for this, you ship fast and there's no tech debt building up. The juice stuff (screenshake, hit freeze, particles) was the fun part to work with, enemy-AI balancing was cool and I did not wasted hours on a manual tasks and had more time on polishing and gameplay itself. Win-win, I guess :D

Thanks for the reply and congrats on your 10+ years in tech!!! That’s really impressive and something I hope to achieve one day!! If you don’t mind me asking, do you know any resources I could check out to learn how to make my AI better?

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Ask an AI first :D

Like, literally. Communicate with it, ask how it works better for some tasks, how don't do. It will improve you fast. Just create a chat for it, whenever you prefer. But don't use it for a vibe-code everywhere BEFORE you can code yourself, deathtrap.

Claude for code and tech-tasks, perplexity for a fact-checking & bureaucracy, chatGPT for a picture generating, and asking some general(ly stupid) questions. 

This is super helpful, thanks!!! :D