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(3 edits) (+1)

Cool idea!

I really like the idea for this, and I believe it could be expanded a lot into a full platformer game.

Having a limited number of spears forces the player to think about how they want to use them, and it's cool that you can sometimes draw out a bit of a puzzle element in some of the sections. But it would also be cool if you could draw specific spears back and not all of them at once, so you could create some challenges that require sections of more then 3 spear jumps. If you do end up doing this, I wonder how well it would work to only have 2 spears instead and working between the two.

There are some levels of simple polish that can help the game out a lot, Ill just list out a few ideas that came to mind as I was playing

  1. Spears should have a different color than the spikes, although not hard to tell them apart, it should be clearer.
  2. Spears seem to stick into walls at variable lengths. Could probably teleport the spear to the edge of the block after it lands.
  3. Spears can be thrown way off screen, and take awhile to come back.
  4. Effects for spears landing / recalling. Would add a lot of juice to them, and feel very satisfying to use.
  5. The jump does feel a bit floaty, but having the y movement stop when you let go helps a lot.
  6. Blind falls are generally not fun, even when you don't kill the player, especially when there is risk of losing a lot of progress.

I do wish this game had checkpoints, since losing all of your progress can be pretty though to then decide to try it all over again. I think it would suit the game well to break it up either into smaller levels, or a long level with checkpoints. Then you can also make harder challenges ;)

Great work! I'd love to see where this could end up with some additions!


This is a gif of the spear looping around the player. But I think Itch broke gifs :(

Thank you for the great feedback! If I continue developing the game I'll definitely take some of this into account