I don’t know how, but the performance was surprisingly good for a game with such heavy graphics. The only real issue I had was with the grappling hook, which felt a bit unreliable. I passed through the portal twice, once before finding the crystal and once after lighting up the place, but both times it just sent me back to the beginning of the game. An actual ending would’ve been nice after all that struggle.
Viewing post in Valley of the Ancient: Secrets Of The Luminara jam comments
Thanks for the feedback! Yeah, you’re totally right about the grappling hook. At the moment, you can get through the level without really needing it. Since this was a one-week project, I didn’t have time to properly build gameplay around the hook yet, but it’s definitely something I want to develop more in a future update. So stay tuned.
As for the smooth performance, that’s thanks to the game-ready assets from KitBash3D. You should check them out, they’ve got a lot of really cool stuff!
Thanks again for taking the time to playtest the game!