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Tinyoji: Find Your Cozy Corner in a Miniature World | Solo Journaling RPG

A cozy solo journaling RPG for gentle stories, mindful moments, and creative keepsakes; rules-light & relaxing. · By Sparuh

Scenarios

A topic by kjlallemont created 25 days ago Views: 73 Replies: 4
Viewing posts 1 to 4

I built my character but I'm stuck on page 12 trying to figure out the scenario. I'm in Summer and from my understanding I'm suppose to start on the summer trail #1 on page 62. Which says "Warm morning sun streams through the window, dust motes dancing in the hazy light." But what is the task? I feel like I'm missing something or am stupid. The example on page 12 made it seem like I would have a task like mending a leaky roof. 

Developer (3 edits)

Hi there!

First off—please be kind to yourself! You are absolutely not stupid.

Since you are looking at the Page 62 version (“Warm morning sun…”), this is what we call an Atmospheric Prompt. Instead of giving you a “chore,” it gives you a “vibe.”

When you get a quiet prompt like this, you have three great options to make it playable:

Option 1: Interpret the “Task” Yourself The prompt mentions “dust motes dancing.” You can decide the task is simply that your burrow is dusty and needs a Summer Clean!

  • The Goal: Clear out the dust and let the fresh air in.
  • Asset to Roll: Do you have a “Broom,” “Tidy Paws,” or maybe just “Home Pride”? If not, use an Untrained asset like “Cleaning.”
  • The Stakes: If you fail (Setback), maybe you sneeze and knock over a vase, or the dust settles right back down!

Option 2: Use a “Story Spark” (The Mechanics Way) If you feel stuck, the game has a tool specifically for this! Go to Page 54 to the “Story Sparks” table. These are designed to add a twist to boring situations.

  • The Example: Let’s say you roll a 3 on that table. The result is: “It’s stuck in a surprisingly stubborn way.”
  • The Scene: Now, combine that with your “Window” prompt. The sun is streaming in, it’s getting hot, and you want to open the window to let a breeze in… but it is stuck.
  • The Task: Force the old window open! Now you have a clear physical challenge to roll your dice against.

Option 3: Just Relax (The Sojourn) If you don’t want a conflict, you don’t have to force one. Page 40 describes a “Sojourn” (Taking a Rest).

  • The Action: You simply narrate your villager sitting in that warm sun, drinking tea, and watching the dust dance.
  • The Benefit: You don’t roll dice, but you recover Energy! It is a perfectly valid way to start the season.

My Recommendation: Since it’s your first turn, try Option 2. It teaches you how to use the Oracle tables on Page 54, which is a super useful skill for the rest of the game. Plus, a villager struggling to open a stuck window on a hot day is a very funny, cozy way to start a story and maybe get some help from other villagers.

I hope this helps you get unstuck! Enjoy your summer in Tinyoji! ☀️

Thanks, I understand now. I have been playing all evening and having a lot of fun.

this was where I got stuck as well. Im in autumn and it just describes a path with crisp leaves but my weather was a heavy rain so I was super confused 

(1 edit)

Truth is, Tinoyji's prompts aren’t perfectly synchronized. Sometimes seasonal text and weather results just sit next to each other a little awkwardly — it’s a side effect of a flexible system.

What is deliberate is that the game gives you permission to move forward anyway, without treating that awkwardness as a mistake. 

Maybe the weather has turned unusually harsh this year. Maybe a path that’s normally peaceful has become treacherous and slow. Or maybe your character feels unsettled because something in the world — or in themselves — is starting to change.

When this happens, a helpful approach is to let one element reshape the other:

  • Let the rain turn the path into a clear task or obstacle (mud, flooding, exhaustion, danger).
  • Let it affect your character emotionally (unease, urgency, reflection, dread).
  • Or, if you’re not in the mood for conflict, lean into it as atmosphere and treat the scene as a Sojourn — quiet, reflective, and meaningful without dice.

And if it still feels too abstract, Story Sparks are there specifically to bridge that gap between mood and action. Here’s what that looks like in practice.

You have:

  • Seasonal Prompt (Autumn): A familiar path covered in crisp leaves.
  • Weather: Heavy rain.

You don’t need to make them “match.” You just let one reshape the scene.

Example 1: Let the weather overwrite the vibe “The leaves are still there — but they’re soaked flat against the ground, turning the trail into a slick, muddy mess.”

  • Task: Navigate the trail without falling or damaging your gear.
  • Roll: A physical or travel-focused asset.
  • Setback: You slip, lose time, or arrive cold and drained.

Example 2: Let the contrast become the point “This path is usually comforting in autumn, but the rain is relentless. Nothing feels as it should.”

  • Task: Decide whether to continue or seek shelter.

Example 3: Keep it quiet (Sojourn) “The path still looks like autumn, even as rain pounds down.”

  • No dice, no task.
  • Your character walks slowly, reflecting on change and unnatural weather pattern. Perhaps seeking a bar to warm up and meeting with new friends.

Shimainen, Sparuh's Customer Service