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(1 edit)

I found the controls a real brain adjustment that took a while to feel out. It was interesting how it felt like sometimes the best thing to do when a high combo was racking up was to avoid your own magnet ball - though I'm not sure if that was intended, it was fun!

Really stand out artstyle, I think conceptually getting the double ships to feel good was a tall ask and I'm not quite sure if it stuck the landing. 

I think you did great stuff!

Glad you enjoyed it. The rotating 2D camera is certainly a polarizing feature - playtesters either loved it or hated it. I also had an implementation with no rotating camera (which you can try out in the settings) - I find that even harder to play with though. I definitely prefer playing with a gamepad.

Yeah avoiding the ball in certain situations is definitely intentional. There is an exploit here that I never got around to fixing where you get the ball trapped in the I-beam and let it bounce forever, accruing points.

Thank you for the feedback!