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This is a tough one. Art, music, sfx, and gameplay are all very polished - especially for a game jam. As an absolute Factorio degenerate, this seemed like an easy win to me.

But I didn't have fun playing it. It felt really tedious to move all the belts around and manually change recipes. Having some way to automate away the tedium would have helped a lot and wouldn't have compromised the use of the limitation.

Overall very technically impressive - I just wish I had more fun playing it.

I do somewhat agree with your takes, and I think I either need to lean more into the automation, or lean out of it. I actually added the filter conveyor last minute, because after doing some playthroughs I had assumed that people would want to automate the game a bit more. But overall, I tried to design the game to be more like overcooked (manually keeping track of many moving tasks) instead of Factorio. Although I don't think I hit the perfect mark that overcooked does to keep it fun and not tedious.

Thanks for the detailed feedback!