Very cute artwork! And ambitious! Thank you 3 for making this!
In Review:
Enjoyment: There was some conceptual front-loading that I was on for, but did find in practice that it was a bit difficult to remember the controls, so I won it through dynamite, looked over the controls, then tried to engage with the building mechanic on a second play. It felt like everything was quite slow-paced - scrapping took a while, the enemies are slow, and everything is just a bit slower than I'd expect. Its possible that my initial interpretation of the game was too shooter-esque and not enough build n chill. Also, dynamite is very strong - and maybe bugged. There was a situation where throwing dynamite left an active hitbox that kept killing enemies
Concept: Ambitious, but maybe not entirely clear on the final destination of the idea.
Presentation: Love the penguin and cops, super cute - the entity sprites are all super rad. The background grass and void on the edges of the map are a bit illusion breaking though. Also, there were some visual elements to dynamite trajectories that were buggy - sometimes those trajectories would cut off or flicker.
Use of Limitation: On paper a solid use of the limit and theme with players having the freedom to build and the finite scrap. In practice, there's enough scrap that I'm not sure if I could scrap it all before the final map, I felt the finite amount of time more than anything.