Enjoyment 3/5: While the gameplay itself and the concepts in it were pretty enjoyable, everything felt unintuitive, and it usually took a while to understand basic uses for things. There's also some things that are only really vaguely connected, like the concept of the white platforms clearing white barriers, which took me a while to try.
Execution 4/5: Quite solid. The game achieves what it sets out to do, though it's a bit rough around the edges.
Sensory 3/5: While the visuals looked good and cohesive, most of the actions you can take in the game lack feedback and thus feel underwhelming.
Metroidvania 4/5: While the paths can be direct, it's a classic metroidvania through and through.
Relevance 4/5: It definitely fits conceptually, although its kept from being a 5 due to the fact that the game itself doesn't show it much, rather the description and some limited subtext.