(This comment kind of ended up becoming a "bugs/things I've noticed" kind of post, sorry for that)
- So, something I've noticed, or rather haven't noticed, is the event from the Witch in the Gingerbread House. I remember seeing it once, so I must have triggered it whilst pushing through the ill-fated 6.1 update, but I haven't seen it once in any 6.2 update thus far, neither online nor downloaded. I may simply be unlucky, though, so I will continue to prod the RNG!
- I am really eager to see more on hats, though, whether they be descriptions or even effects! Honestly, your incorporation of clothing stuff has me hopeful for the eventual possible inclusion of something I would SUPER love to see: physical descriptions of the player's body/clothing varying by Fullness as well as by Weight.
- Something I have noticed that seems to have flown largely under the radar is that walking around Vielessen without the back button can be dangerous, especially in the Market District and the Southern District. Those areas occasionally lose their pathways to other pages, softlocking the player and forcing one to load a previous save if one is playing the challenge mode that removes the back button.
- While I'm mentioning stuff I've noticed, I believe I should mention that the gatehouse in Vielessen is still a tad irregular. One can still leave the city *once* without having joined the Adventurer's Guild. Then, after that one time, the Vielessen city guard does her job. Only, she seems to do it every time going forward, forgetting that the player has already proven her licensure to be an adventurer. Also, the Vielessen city guard offers the player a warning about a woods identical to the Dechrau city guard after the first couple paragraphs.
- Eating from the Gingerbread House sets the player to Stuffed even if she is already at Stuffed or Full To Bursting.
- Consumables are infinite during fights right now, I think. Just noticed with Potions and Apples, both on Puddings, Eclair Boas, and Pastry Constructs, so it seems to just happen with any enemy as well.
- Ah, probably the most important thing just came to mind, but it should hopefully be the easiest since it's just a numbers thing. If the player has 1 AGI and they receive a (-1) AGI debuff—as one might expect to upon possessing a certain range of Weight—then running away from encounters becomes 100% guaranteed.
Actually, I tried it twice again just now, once without gaining any Weight as the Merchant, once as an underweight Mage (after working at the Inn for a month, yay, fun, lol). The Merchant could get away some of the time at AGI: 1 as one might expect, but the poor Mage with AGI: 1 (+1) couldn't escape from those Puddings even once! I am unsure if it is having a net AGI of 0 results in guaranteed escapes from encounters, or if the values of the AGI buffs/debuffs are reversed or something.
I hope you found any of this helpful!