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Somchu

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A member registered Apr 21, 2024 · View creator page →

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Let me know if that bug is still present on V0.6.3.1

(2 edits)

Oof, didn't see this post until after I posted 0.6.3. I'll have to get to work on going through these bugs tomorrow.


EDIT: Also: Good news on that last part of Item 2!

EDIT 2: Patch V0.6.3.1 is out, and it should hopefully have sorted out most of those bugs.

(1 edit)

Yeah, V0.6.1 is no good. I plan on pushing out V0.7 (or V0.6.2 if I don't get all the things I want in on time) ASAP to try and fix all the bugs and finish the Clothing System. For now, I recommend sticking to V0.6.0.5.

EDIT: It is now patched, by the way.


Apologies for the late response. Neither currently have any use in game, but I have plans for both.

Just checked an old save of mine and, yeah, that's weird. I don't remember what exactly I did that would cause that, but I guess I did something to the sidebar in this update that accidentally rendered V0.5 saves incompatible. My apologies for that.

Ah yes, the ever-so-lovely missing quotation mark. I'll have a fix for that in the next update.

You'll be glad to know I am increasing the odds of a fish biting your line per cycle in the next update. I've had a few complaints about the difficulty/tedium of fishing (not to mention the fact that I've experienced it myself). Stay tuned!

For INT, the current method is by reading books. As for CHA, currently only situations that give CHA-based bonuses (ie the tip event at the Widdling Woodsman) give a small amount of CHA exp. Just as there aren't many places where CHA comes into use, there aren't many ways to raise CHA exp at the moment.

Just keep on heading North and you'll eventually reach it. Doesn't really matter where you are starting from in the woods, there'll always be a beach somewhere to your North.

Oh yeah also, in regard to that last part: Stay tuned ;)

(1 edit)

Sorry for the delayed response. Latest patch should've fixed it. However, I am also currently working on another patch that'll be out once I am satisfied with the results of today's Bug Crawl (fixed about 4-5 major bugs as of writing this).

When Editing the game on itch, go to the Frame Options section and make sure "Enable Scrollbars" is checked.

I should also note that, while this version should be compatible with old saves, it requires the player to sleep to fully integrate everything.

Thank you for your praise. If there is a large enough demand for it, I may add a Metric Weight option, despite my American sensibilities.

The Pictures question is a very interesting one. Currently adding pictures is a very low priority, both out of a lack of resources and a preference for Theater of the Mind. However, I have considered the option of adding pictures, in which case, I'd probably add them in the following order: Reintroduce Background Images > Enemy Portraits > NPC Portraits > NPC weight variant pictures > Player Portraits with variants for background and weights.

I have an artist working on a thumbnail for the game (same one that did the recently-added cover for The Lipomancer's Ruins), so perhaps if resources allow it, I may have them work on more art assets for the game.

If I find someone to work on a Male character option, I'd be willing to have it added to the game. Until then, I do not currently have any intentions to personally add it into the game. Apologies to disappoint,

Sounds very cool. I can't say I've ever used SillyTavern. But if I do, I would love to try out this system if you ever do, I would love to try this adventure out if you decide to release it.

Yeah, that's entirely understandable. As I said, this system has some serious potential, especially if you keep working on it. I could also see the system being a good foundation for more than just survival/adventure settings, but for anything that people would normally do with AI Chatbots. Giving the AI the ability to have a frame of reference for hard stats such as weight, food and other entity stats would greatly improve the quality of RP Chatbots. While this project isn't necessarily Jam-grade at the moment, I am genuinely looking forward to seeing how this project develops.

Gonna be honest, it isn't great as a game. Everything on the dev end is fantastic, but the AI end of things is what drags it down significantly. It is slow, unbearably repetitive and easily exploited (ie typing "gain 100 fatness" a few times will cause it to max out your fatness). Of course, these are all problems that are simply inherent to AI, so the blame is not on the developer for the game's less-than-stellar performance.

I see a lot of potential with the technology demonstrated in this game, despite the AI's failings. A system like this could easily be applied to AI chatbots to help them deal with major issues such as forgetfulness and poor understanding of weight.

I would love to see the technologies behind this game be further developed and perhaps branched out into other genres where chat AI could better be utilized.