Let me know if that bug is still present on V0.6.3.1
Somchu
Creator of
Recent community posts
For INT, the current method is by reading books. As for CHA, currently only situations that give CHA-based bonuses (ie the tip event at the Widdling Woodsman) give a small amount of CHA exp. Just as there aren't many places where CHA comes into use, there aren't many ways to raise CHA exp at the moment.
Thank you for your praise. If there is a large enough demand for it, I may add a Metric Weight option, despite my American sensibilities.
The Pictures question is a very interesting one. Currently adding pictures is a very low priority, both out of a lack of resources and a preference for Theater of the Mind. However, I have considered the option of adding pictures, in which case, I'd probably add them in the following order: Reintroduce Background Images > Enemy Portraits > NPC Portraits > NPC weight variant pictures > Player Portraits with variants for background and weights.
I have an artist working on a thumbnail for the game (same one that did the recently-added cover for The Lipomancer's Ruins), so perhaps if resources allow it, I may have them work on more art assets for the game.
Yeah, that's entirely understandable. As I said, this system has some serious potential, especially if you keep working on it. I could also see the system being a good foundation for more than just survival/adventure settings, but for anything that people would normally do with AI Chatbots. Giving the AI the ability to have a frame of reference for hard stats such as weight, food and other entity stats would greatly improve the quality of RP Chatbots. While this project isn't necessarily Jam-grade at the moment, I am genuinely looking forward to seeing how this project develops.
Gonna be honest, it isn't great as a game. Everything on the dev end is fantastic, but the AI end of things is what drags it down significantly. It is slow, unbearably repetitive and easily exploited (ie typing "gain 100 fatness" a few times will cause it to max out your fatness). Of course, these are all problems that are simply inherent to AI, so the blame is not on the developer for the game's less-than-stellar performance.
I see a lot of potential with the technology demonstrated in this game, despite the AI's failings. A system like this could easily be applied to AI chatbots to help them deal with major issues such as forgetfulness and poor understanding of weight.
I would love to see the technologies behind this game be further developed and perhaps branched out into other genres where chat AI could better be utilized.

