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I very nearly bypassed this because it by default was running on my integrated GPU on my laptop and was on booting up hideously slow and cumbersome, it was only because I caught KKairos' stream that I'd seen how it was supposed to run, and on a quick check made me realise the issue, I don't know enough about SDL but I would think there were ways of specifying/detecting and running on the dedicated GPU?  Also apologies I have just realised clockmaker suffered the same issues which is why I never gave that a fair shot in the previous jam.

Once I got it running on the dedicated GPU I was a little blown away by how good this is for a home brew engine. There are some clipping issues, which are made worse by the wall jump ability meaning you are frequently pushed into tight spots and against walls. But beyond that the engine ran fabulously, and the game itself feels somehow relaxing yet still fairly difficult, strong in style and substance. 

Really great entry

I've looked into it and it's surprisingly not trivial to do. But I may have a solution. Can you confirm you have a Nvidia Optimus or AMD Enduro setup? (I hope there isn't a newer dual-GPE scheme out there requiring a different solution...)

And thanks for taking the time to switch profiles manually and checking out the game! ;)