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Just out of interest what kind of file limits are you working to for each song? I had a quick go at trying to replicate the original MegaDrive sound by sampling the original FM instruments directly and managed to squeeze something okay-ish sounding to within 64kb for Rise or Fall (which is a comparable size to Amiga 1mb 500 games of the era such as Jaguar XJ220 and Lotus III). I assume you're having to work with less than that?

Hello, JMD working on music.
We are working with very restricted space for sounds and musics to make it fit on one floppy cause Scorpion Engine doesn't support multidisk game yet.

Next realease as announced (can't say when honestly) could be very different in terms of content and support related.