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(3 edits)

im pretty early so maybe thats contributing... but i feel like there is a huge jump between the common rock and the uncommon rocks? it feels like it will be completely impossible to clear some of these rocks in a timely manner so it gets boring insanely fast. maybe i missed something somewhere? ive been interacting with the flowers and i finally got to the npc right after the 1st white rock but the game so far feels very time consuming. it definitely has potential though 

Well there is a NPC under the blue rock straight up from the start it can teach you a skill that will let you remove the rocks faster.

I did aim for it to take about a day or two to finish.

I think you are right about a sense of progress though, it would probably work better in a bigger world where it can ramp up more slowly.

I'm.... not convinced about that skill trainer. I found him, I set it up to loop on him, and left it for most of the afternoon. Got up to something like 18 strength and I don't think I'm doing any more damage to rocks than I was when I started (I say something like 18 because I don't remember, but by the time I broke the white rock I'd looped enough times more that my strength was 21). I'm not even sure I'm doing AS MUCH damage as when I started. But each full action bar adds maybe two pixels to the progress bar.

I also have no idea what the different impacts of strength vs "today" strength are - but "today" strength always starts out at 0 - not sure if they're supposed to be added together, or how I'm supposed to understand those stats.

And, if I'm being honest, the looping mechanic doesn't really seem to add anything to the game. It just makes it have to repeat the same thing over and over and over again, which granted is kind of the definition of idle games - a repeating game loop. But the "time loop" mechanic (which isn't really even a time loop for the most part - even the tips largely dismiss it by describing it as simply "not remembering" the previous day... which is funny given that you exactly repeat the previous day - except where you've actually made changes that aren't reset.. but I digress) doesn't even provide that "numbers go up" psychological reward loop/dopamine hit that idle games normally would. You just pick the next rockyou want to beat on, and then watch the same loop happen over and over like 100 times until the rock is smashed. I think it's an interesting mechanic, I'm just not sure this gameplay loop realizes its potential.

Ok I hear you and I think you are right.  It's not obvious enough at all how the stats work.

If you want to keep trying, the way to benefit from the skill trainer is to uncover one of the nearby blue rocks (the one below him is easiest) and you can get a resource to bring him from there, that will teach you a skill that will give you a bigger immediate benefit.

As for the stats, the permanent one is just an XP multiplier for the stat.  The daily level is the only one that impacts your power level (until you get the STAT skill).  So, the permanent level makes a bigger difference in longer loops which give the stat more time to build up.

I'm not telling you to accept any of that as a solution, I would definitely do some things differently now.