Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really impressive, love the different marbles such clever design, the camera felt natural to me, and playing on a controller was surprising fun (I was expecting to be an entry that I had to come back to when I'd dug out a mouse), I would have loved a map or even just a compass in the corner to keep orientated though as was easy to feel a little disorientated (especailly to someone with as little spacial awareness as me)

Played the web version and all ran pretty seamlessly for me I wouldn't have known if I hadn't read your page that any of the rendering was "nerfed". The marble mechanics (which I think are new for this jam) are really clever and I had a (very) brief, look at the slime games and it feels distinct enough to be a game in it's own right, I was a bit worried when I read your game page it was going to just be a cut down demo of existing work. but clearly a lot of love went into taking that core and making something unique for this Jam.

Great Entry.

(+1)

Thanks so much for playing!!

Yes, can confirm the marble mechanics, tag barrel, most of the environment objects (battery and bulb terminals, campfires, lasers, freezing water...), were all done as part of the jam period. Aspects of the camera logic, some background logic for BGM, scene transitions, saving, some menus, started from Slime and were modified for this. In the end I ended up spending around 2/3 of the jam time on the new mechanics and getting all the systems up and running, which left a solid 10 days or so to build the entirety of the world haha.

Appreciate you taking the time to play the game and to leave a comment!