Glad to hear you liked the environment! I tried to go for a simple gameplay (basically a walking sim) and focus more on the variations of each hallway. They are a bit subtle at first but they get more extreme as you continue to go down; some play with visuals and some with sound, but each of them has something odd to point out. It is true that making the variations more noticeable/extreme would have been more entertaining but I didn't want to risk the deadline lol.
Thank you for playing!