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After finishing the game, I've a question: does this game have only one ending? I did my best to be the most despicable human being possible, snitching and abusing horses, supporting the farmer and his crew of perverts, etc. in hopes of getting some sort of comeuppance, and it was a bit weird to get an ending that could've been considered "good". I wonder if it got bugged out for me, or there's only one ending indeed.


Overall, I disagree with Steam ruling. It's not a shock value game, it tackles a huge real life issue through surrealism, and has artistic worth. Tamer and more abstract than Bober Bros who tackle similar themes in a much more direct manner, and yet their games are published. Probably because tehy bring more moneh. Anyhow, this was an interesting experience, I fairly enjoyed it. A shame it is too linear, but I know how hard it is to make a non-linear game especially with a small team.


PS: RIP, Fido, your story was the most tragic one of all.

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Thank you for trying. I was curious if the choices affect anything beyond the next line of dialogue, but did not want to spend 3 hours on replaying it and assumed that the Level Select function would not be available if it did (e.g. not helping Linda with the flowers would lead to her not introducing the other "horse"). 


And yes, making an even small immersive sim game would require much more time and funds or very specific development experience. 

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I am very grateful that you wrote this comment because I also tried to find an alternative ending by trying to support the farmer and exploiting the horses, but in the end I always came to the same conclusion... I thought it was my fault, so it reassures me to see other players in the same situation...

Anyway, I think it would have been really nice if there had been another ending and that the choices you make in the game actually changed your destiny.