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(+2)

Love that we can climb on the background hills !!

Flamethrower needs to have some added feedback when hitting snowmen though! Particle effects or even just a different sfx when you actually are hitting a snowman with it would make it feel way more good to use !

I feel as if the flamethrower taking time to melt snowmen and speedyness of the car kinda clash against eachother in a bad way too, if you want to actually score points instead of just zooming around then you'll have to slowly angle yourself towards the snowmen (or do a huge U-Turn if you go past them) and just hold space until they die :( 

Having to wait around for them to melt inside the flamethrower's radius just feels counterintuitive to the game's movement  :/ I want to zoom around AND kill snowmen for my amusement !!!

Aside from this the movement's physics are solid and it was fun looking around for pickups while burning those wicked snowmen, healing from eliminating is always a really nice mechanic to have too.

Nice job !

(+1)

Thank you! I don’t like when I can’t reach the background mountains, so I made them real. I didn’t focus on special effects or particles when the snowman hits, but I appreciate that suggestion; it’s a great addition to the game. Also, the healing mechanism turned out to be a better idea than having health pickups, thanks to @vividenigma for that idea. I appreciate your detailed reply!