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I just played through the current version. It was fun, even if the setting was a bit gruesome.

When I started playing, it took me a while to figure out I could click on the person in the other cell; I didn’t recognise it as the silhouette of a person at first.

In the “guess the ages of the children” puzzle, I got a bit annoyed that one of the clues was apparently “on the wall behind me”, but I couldn’t find a way to turn around; I actually rewound the game back to the previous section looking at the desk to see if there was a number on the wall I couldn’t remember. Turns out there wasn’t, and even if there had been a way to get that clue it wouldn’t have helped - it’s not necessary to solve the puzzle. I feel like it’s a distraction to mention it at all. On the other hand, I really liked the final clue - it was a great “But why would.. ohhh!” moment.

I used two hints on “guess the occupation” and one hint on “guess the number of the safe”, but I made it through.

(+1)

that's great feedback; it's helpful to hear how others experience the game.  i wondered if the prison silhouette wasn't clear enough - i'll definitely fix that.  the purpose for the 'number on the wall' clue is to prevent the player from knowing the sum of the ages but to indicate that knowing the clue is not enough to solve the puzzle.  it's a convoluted way of hinting at the number 13 (since that's the only non-unique sum among the 8 combinations).  i adapted this puzzle from another source, and I'm not sure if it works in this context.  i don't want players to think they need to SEE the number in order to solve the puzzle, so maybe i need to make that more clear.  hearing about your experience is super helpful - thank you for sharing it with me.  and thanks for trying out the game!