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Loved the minimal style, pairs very well on the web-page in minimized mode. The environments were very well done and I could feel an area transition very well.  Also really liked the Pick-1 rougelike upgrade system after bosses, very interesting way to do upgrades in a Metroidvania. The beginning had a LOT of dialog and I accidentally skipped most of it since its triggered by location, but most of it was things that could be pieced together on just game experience (like enemies harming you on contact, acidic water, health items) It kinda took away from the atmosphere a little bit. Also found the save areas were spaced very far from each other, made dying way more punishing. I will also say I did NOT appreciate accidentally pressing R and resetting all my progress and overwriting my save :( Had to redo a large amount because of that, but just assuming that may have been an oversight in debugging tools or a safety button for Jam players.