Its insane to think that this was done in 9 days, it seems really, really deep!
Amazing work!
Some issues I had were:
The Bullets you shoot are really small, and somewhat slow. So consistently hitting Targets AND building Momentum was tough. The other thing is the World Map Stuff. Which seems like its very well thought out, but due to those popups, it was very stressful to try and read all of the texts. Which is a shame since i liked that part a lot, but i always felt "chased" by the next popup. Maybe a feature to "pause" would be good, so i can immerse myself more!
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Thanks for playing, and for streaming it as well (I just watched your VOD this morning)! I think your feedback is very accurate, and probably a perfect example of the kind of issues I might have avoided if I had scoped the game a bit better. If I continue to update this after the jam, I'll for sure make the bullets larger. There is a repeatable research option to make the bullets go faster as well.
The strategic layer is a bit faster than I'd originally intended because I know in a jam people only play a few minutes, so I wanted to be sure they experienced the full system flow, but fwiw there is actually a pause button in the corner of the map (I should have called that out in the game or made it more apparent, I think).
Also regarding your confusion about the mission scoring, it's mostly based on your momentum and combo chaining. The more momentum you have when you kill an enemy or pick up a power-up, the higher a score you get from it.