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Really good game! I really liked how you contextualize the abilities, and the world is very charming. I liked all the different areas you added.

Some small stuff, dying on one hit on the spikes felt a little bit too punishing, and on the heart boss you would jump up to hit it and at the same time a spike spawn on top of you so it would be really hard to react (maybe having some effect that shows when a spike is about to fall could help?)

Thanks for your kind words and constructive criticism! Taking notes on all of these.

I did the slide and crouch as sort of Castlevania-y things but I wanted to do something other than a standard wall-jump or double-jump, so I'm glad the abilities landed in context!