I can tell how much love you put into that shader. I would have liked some ramps to jump off of, and i really feel like I should be shattering that wall, but I understand that the time limit of the jam stopped you there.
Thanks for playing, yes both of these were on the todo list... The goal was to make a store where you spend you earning (how hard you hit the wall) to upgrade your ball and then you break a wall and it appears farther away and stronger (that part was partially implemented)