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The art was cute and you have an interesting idea, but the game was difficult to play.  I managed to make it to the end, but I don't know if I would have if there had been more than one level.

I couldn't figure out how to get out of the note screen.  I had to refresh the page in order to play more.  I was able to jump over it, which let me keep going.  I also had to refresh the page any time I died, as I couldn't figure out an in-game way to restart.

The countdown timer was an interesting way to keep the player moving, though I think it would have been nice if it had been mentioned somewhere in game without needing to wait and find out.  I will acknowledged that finding out myself might have been less annoying if there was an in-game restart, as it did make sense when it happened.

Time stopping mid-jump made timing some of the landings a little less intuitive and a little more difficult for me.  I kept wanting the'fall' to count as movement.  I don't think it's necessarily a bad thing, but I don't know if I ever fully wrapped my head around it.  I do think having time, and enemies, stop when you stopped moving was clever and could make for a fun platformer.

I think you have something here that could make for a fun game, but it needs some work to make it enjoyable.

(+1)

Thank you for the feedback, and I will take all of this into account when making the rest of the game. I don't know why the note and death screen don't work on the web page, as they work fine in the engine I use, but I will see to that the problem is fixed as soon as the jam is over. Also I loved your game!