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(1 edit)

List of stat idea :

- Regen HP/second during the teamfight
- Regen HP at the end of the fight
- Elements like fire / ice etc that deal specific type of damage to ennemies depending on weakness

- Class Skill Tree ( That change depending what you wanna play )


Gameplay idea :

- I think the HP should reset at the end of the day and not after each fight
- There could be boss, that spawn depending on fame. Not taking them down give maluses that could last multiple turns

- Encounter with more ennemies

- Fame attract ennemy that fights you when they appear


QOL Idea

- Being able to X1/X10/Max on the labor / training stuff :) !

Thanks for all feedbacks!

- I first think HP is also a limited resource, this make combats more strategic (especially if you see the encounter details somehow). I will add this, it also deepen stat structure with more elements as you said like regen, maybe Rest option or energy drinks to heal you.

- Elemental options also would be great. I also want to add something like Punch Club fight system, not fully idle but instead some cooldown based abilities. Class options also be great but for now it would be very future update but it will always be in my mind.

_ Boss fights also be great, probably i will go with Dispatch like encounters. If I add health as resource, it might be good if we have more companion to send them to encounters. Also, fame may help finding new heroes etc.

- Will add multiple purchase buttons