List of stat idea :
- Regen HP/second during the teamfight
- Regen HP at the end of the fight
- Elements like fire / ice etc that deal specific type of damage to ennemies depending on weakness
- Class Skill Tree ( That change depending what you wanna play )
Gameplay idea :
- I think the HP should reset at the end of the day and not after each fight
- There could be boss, that spawn depending on fame. Not taking them down give maluses that could last multiple turns
- Encounter with more ennemies
- Fame attract ennemy that fights you when they appear
QOL Idea
- Being able to X1/X10/Max on the labor / training stuff :) !