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Hi! Thanks for the comment and for using the plugin! 

I think I understand what you're asking for, but I want to make sure I get it right before implementing anything.

My understanding:

You're working with procedurally generated actors (created dynamically during gameplay), which makes it impossible to pre-configure each actor in the Plugin Parameters.

What you'd need is a "Global Stat Template" system where:

  1. You define the stat structure once (like: Strength, Dexterity, Intelligence - with their icons, descriptions, and max values)
  2. This template can be dynamically applied to any actor during runtime
  3. Each actor would use their own separate variables to store their individual stat values, but they'd all share the same stat definitions (names, icons, descriptions, limits)

Example flow:

  • Define global template: [Strength, Dex, Int]
  • Actor #5 (generated at runtime) → uses template with Variables #50, #51, #52
  • Actor #47 (generated later) → uses same template with Variables #470, #471, #472

Is this what you need?

If so, I have a few questions to design the best solution:

  1. How do you want to assign the template to new actors? Via Plugin Command? Or automatically when unlocking an actor?
  2. Should each stat still use a unique variable per actor, or would you prefer a different approach?
  3. Do you need all actors to share the same "Available Points" variable, or should each have their own?

Let me know and I'll see what I can do!