Wow, the Missing is real bleak.
Viewing post in (disr)Update 6 is out comments
Okay, first of all, congratulations on restructuring basically the whole game. Connecting Ventures to Trends is a really great idea, sometimes I feel like some of the Trend changes are way too random to craft a good story, but after this it looks a lot more organic, where the development of theoretics is fed directly to applied sciences. Shipboard Life is nice, with downtime activity, I'd never thought a game about getting to rocks in space while not getting rocks in your own kidneys could be rather comfy. I'm still figuring out the whole relationship between Hotspots and Crew placement, but now it seems with Turn scales and partial Operations, precise time keeping of what the Crew is doing can be much more clarified!