Good game. Good story. Great use of the one-button mechanics. May be my favorite entry of the jam. Nicely done. There's a couple options that didn't have what to key to select them, though (luckily not options I wanted to choose).
Oh, ok. I kinda figured. Not everything has to be explained. I think it's ok as is. Or maybe just have them greyed out, or some indicator in the spirit of "this space intentionally left blank" like an x or a circle.