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I was curious to see what would happen if I reached the indicated distance, but I wasn’t able to do it. I was just running without even shooting; the mobs deal too much damage, and the distance is very long. The sprites lack shadows, and the brown monsters look like a blot — they need more detail. Overall, it’s a good idea, and even just shooting at the mobs doesn’t get boring quickly. I’d also like to see what the boosts provide. In any case, thank you for the work. I liked how the pistol looks in the preview; it would be cool if the eye moved ))

As a beginner programmer, I would be interested in how this works under the hood, but I am a Unity developer :)