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(+2)

Great use of the momentum keyword..

navigating the ice was super tedious though.. the elasticity made the blob so bouncy and hard to control for those sections.. if I could reliably launch in a chosen direction maybe there were techniques to just make it ballistic and miss them all, but I had to give up after dying to ice to much.

audio loop but fit the game well and i liked the music but it was too short so  got a bit repetitive

I mean it was part of the core idea, that it isnt straightforward to aim with the slime. And when designing the levels, i really wanted it to be a difficult game, so thank you for your feedback, i think we achieved our goals :D Will check out your game later :)