A shooter based on fireworks is a neat idea. The controls were simple and worked for the game. The massive 3500 lives made it easy to get all the way through. For the bosses I just charged up to them and ignored the damage, except for the second one where I could position to hit them without taking any damage. Otherwise I pretty much just moved back and forth across the screen firing. There wasn't much strategy in my play. For the ending evasion sequence I found that I could go off the screen edges, so just found a spot and waited for the countdown to end. You have a decent start here, but it could use some polish and a bit more to it.