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Awesome work.

I'm imagining how crazy this could get if you add the cloning wildcard - you could even add some puzzle elements with it (e.g. use a single input to kill an enemy with one character, while activating a switch with the other). This definitely feels like a game where you could just introduce one new mechanic at a time and slowly build up a lot of content.

My favourite game so far, bravo!

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Not sure if you know this or not, but you just described a SUPERHOT mechanic, although in that game it's slightly different (no spoilers here!). SUPERHOT was one of my lingering inspirations for recoil! I'm glad you found this to be enjoyable!! Thank you, especially for the cool suggestion!!