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(1 edit) (+3)

My Rant for how to deal with Arcade Night enemies: 

As someone who had went though multiple times over 1 rng mistake I will list my experience in dealing with these lovely ladies lol. I WILL NOT put down how to deal with Night 6 as that is an experience and i want people to experience it. I will however include tips from my gameplay on what i did to get to there on the bottom.  

Normal: 

Sammy (Normal): Sammy in her normal form can be let in without any issue. She will reduce the amount of corruption you have from using psych.  

Sammy (Evil): Sammy in her glitch form can't NOT be let in unless you want a game over. She can be tell if she momentary glitch on the camera; Another factor is her eyes are wrong but that could be the lighting. lol

Poppi: Poppi in her normal form is not an threat you have to take seriously. She will momentarily blind you if she get into your office. 

Poppi (Bomb): Poppi with an bomb is however a threat. DO NOT LET HER GET TO YOUR OFFICE; It will end in an game over . You can prevent her from using it by using your psyche on her however if she around a crowd she can wipe out a good chunk of them. 

Nile: Nile is pretty constant really; She must be stopped with a door but once she knock she can be let in. You have to keep an eye on her to disappear. 

Misty: Misty will charge into your office at random interval and you need to parry her. Its not hard. Like at all. I think it has to do with the door but i don't care. 

Ari: Ari will just chill around the camera. When she is around you can not used your psyche abilities around her otherwise you will get an game over. 

GOONS SAMMY: Goons are your first introduction to glitched enemies. These goons will appear out of nowhere and try to wander into your office. Using your psyche can stop them. OR YOU CAN USE THE DOOR TO STOP THEM. GOD DAMN IT MONSTERBOX!!!

Maddie: Maddie will wander around until she wander into your office which she would offer initially helpful tips to warn you of threats. In the later night she became more of a burden because she leave the door open. 

Night club Variants:  

Sammy: Sammy will take up your time and energy if you let her in. So you have to plan around it however she is otherwise not a threat so you don't have to close the door on her. I don't have any other information as i didn't really try and stop her.  

Poppi: Poppi will try to blow you up with random bombs around the map but its an simple minigame but it takes time.  

Nile: Nile on the other hand is in your office. She will occasionally demand tributes from the crane game. Good tip for the crane is to keep an eye on the shadow to accurate grab the object.  

Ari: Ari is however an actual threat. Occasionally through out the level, there will be blue orb shaped object floating around. Click on them to make them disappear. If she is in an room with orb she goes into her frenzy mode after a few seconds. Which then she will head to your office. I do not know if you can keep her at bay. BUT you can explode her to reset her back to her prior form.   

Misty: Same as the Original, I literally never had an problem with her. So i can't really write about her.  

Maddie is this form is literally gambling. Her card can range from helpful, harmful, to an nice game over really. You can safely close the door on her without any consequence or you can be gambling and takes her cards.  

Kass is probably during the early night to be a nothing burger. HOWEVER, In later night she can drain the energy fast so you have to be quick to get rid of her. Or you can just be good at the generator game lol. 

ARCADE VARIANTS:  

Sammy 64: Annoying to deal with. She does an audio cue whenever she appears and will try and rush you usually from the left or right side. You have to close the door. You can hear her when she close.  

SAMMY, POPPI, MISTY and ARI: All of these lovely ladies are in the arcade so you don't have to worry about finding them. However, They CAN and WILL attack you if you don't pay attention to them. How to prevent this is to play their minigame once they change their usual animation. This can range from simple games to timewasters. 

Nile: Nile is usually sitting in the cafetoria to Bar?(I don't know what it is really). She got a meter that fills if you are watching her and depletes if you don't. If you use your Psyche on her, you can turbo charge the bar but watch out! if you overcharge her or let it deplete she will rush you and trigger an game over! 

Special/Later nights:

Mad Hatter: A strange Poppi, She lord over the clock in the room. You must keep an eye on it at all times. Once the clock hits 6 and you are present. It will reset. HOWEVER, If you are late. Something happens; I do not live long enough to find out. You can manually reset the clock by killing strange hearts around the map. Causing it to reset back to normal.  

Prinny: Prinny is among the enemies that i have otherwise NO idea what she does. I think she raise or decrease the enemies levels? Honestly i have absolute no clue what she does. BUT she also cover up audio cue with how often she trigger so yeah. Just keep an eye instead of relying on your ears.  

Kass: Kass in this form would random travel around the map. After which she will built random invention that will hind you in some way? The most often invention I encounter was a drone that slowly deplete the vents HP. Just click on it to destroy it and be on your way.  

Final thoughts/tips:  

Honestly this was an lot of fun and was very challenging. I like the way some enemies worked and i really did have fun. THE BIGGEST ISSUE IS THE LACK OF INFORMATION ON HOW TO DEAL WITH THEM. 

if you made it to the end for tips. i only have a few that really make sense if you read this lol.  

1. If you keep the door on the right close. the GOONS will walk up and bang on it and if you zap the other on the left and back you can save psyche. 

2. the rooms you need to pay attention in early game is the rooms to your left, right, and back of you. When special enemies comes around, you need to keep an eye out for those areas. 

3. The 3 fuse location: The generator, arcade, and the crane room. 

Little note on regular Nile, you don't even have to close the door on her, just look at her when she enters the room