This is a really cool game, I love the idea of timing gameplay to what value a curve currently is! You've got excellent pixel art, great music, and cool theming!
This game is very difficult in my experience. Level 2 I was stuck on for quite a while and it only got harder from there. Once I thought I was in the clear the spikes after the door lever got me and I struggled for a bit more. I think it's tough to try and look at the corner of the screen for the wave state and control your character at the same time. It would help if you could see the wave near the player, or maybe there was a noise where the pitch was dependent on the wave state so you could hear it and not have to look. That may be difficult with having two separate functions though. I also think radios should last longer, you kind of need perfect execution to get through obstacles before they time out. This is all stuff that can get ironed out through playtesting, you've got a really solid core here!
Awesome job!
Viewing post in Sinful Waves jam comments
Thanks for the detailed review! I agree it’s definitely on the too precise side but hey too hard is better than too easy :D Perhaps once we add the rest of our levels and tweak the controls it’ll be a bit more balanced The wave indication thingy is def being worked on thank you! Radios have variable lengths depending on which levels and most radios that are at the start of a levels are actually permanent! they just restart when you die.
Thanks!