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I wasn't able to get very far, but here's what I have to say:

- The sound design was incredible, though the landing sound effect could use some variation to avoid fatigue. It gets old fast.
- The visuals are absolutely insane. Genuinely amazing.
- I like the idea of the slow, methodical moveset in theory, but in practice, it felt clunky. This would have been salvageable if not for the fact that you teleport to your last checkpoint every time you fail a jump, which, when combined with the slow movement, made it extremely difficult to reach any kind of flow state.

Overall, awesome idea, looks and sounds great, but the execution needs work.