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I love the idea of Space Invaders but with a lot more depth, and this game seems very deep! I enjoyed managing resources and getting new weapons, but I did find the geoscreen a bit complicated and unexplained. I wasn't really sure which resources did what, which buildings I was supposed to build, and what the goal was exactly aside from farming resources.

I also felt like there were too many popups with a lot of text every few seconds in the geoscreen which made things even more complicated. Aside from that, nice work! Really ambitious game to make in such a short time.

Thanks! Yeah I think it was a little over-ambitious for a jam game. It was hard to find the right balance of the strategic layer having enough happening to not be boring, but at the same time not being overwhelming, and I guess that's the sort of thing that just takes time and playtesting to get right (so never going to happen in a jam).

If you feel like continuing, the resources can be sold for money, but their main purpose is to chain into building other improvements that eventually unlock structures to improve your defensive ratings and prevent alien attacks. The ultimate goal is to make enough credits to expand into every territory.