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Okay, so, there are good ideas: I like the unusual structure and that the story uses its zombie apocalypse conceit to deliver what essentially amounts to a tragedy rather than tense action, and the comic-esque visuals are fun. I think the TV motif is ultimately a bit messy, though, as the name recalls linear TV but the meta material revolves around movies the protagonist has watched on VHS – which, speaking of, feels very anachronistic since some details point towards a present-day setting? I didn't really get what point was being made here.

There are some issues in the technical execution that ultimately made the VN a little hard to enjoy. Firstly, the engine is very rudimentary, which is somewhat hard to stomach when the game doesn't really do anything so experimental that Ren'Py wouldn't work. The UI is unattractive, there's missing functionality (saves would be nice to have even in such a short story), and most brutally, the story can only be advanced with the dedicated Next button. Readers who like smashing Space or clicking wherever at their leisure are in shambles...

The writing is not bad, but the prose feels very unconfident as a result of relying on so many external tricks, such as the overuse of blank "..." lines to set the rhythm and all the colored and formatted text. Some parts come off as a bit wordy (don't need to explain that lowering your phone's brightness saves battery) and repetitive: when Kiel discovers the woman, for example, the narration notes "This is Kiel's first corpse" (a good line that would survive removing the pointless bolding) but repeats the thought later with "He's never seen a dead person before". There are enough of these kinds of issues and clunky lines that it does feel like the script could have used more editing.

Still, to reiterate, the fundamental concept is good, and I think the presentation showcases good talent for visual storytelling. Looking forward to what the creators make next!