Loved the humour in the intro of this! The art was great too, really cohesive and added to the humour / vibe of the game!
Took a while to understand the way to play, but the info on the game page helped. Having the "prompt" player needed to do to steal princess from the opposition was a good idea, made it less simple and made it not as simple as just getting close to the opposition.
Woulda been great to see some "amount of time each player has held the princess for" on the HUD, so players could tell the closeness of the contest (and help remind players of the objectives). The red enemies were a bit aggressive, which made it hard to understand the mechanic initially - so maybe having them further away from the princess at the start to help players learn the capture mechanic without getting killed could be good. But their following and "giving up the chase" behaviour was otherwise good.
Thanks for getting involved in the jam!