I like the idea of pulling tthe level obstacles towards you to solve the puzzle. Got myself stuck on the second level. I feel controlling the character was tough, which made it hard to position yourself to pull things the direction you want. That same movement also contributed to the PVP feeling a bit slippery / inaccurate. Maybe its one of those that requires players to get used to the movement quirks to master it - but if not intentional, be good to work on that movement feel more in future. The music was good, did you make that yourself? Thanks for taking part in the jam!