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(1 edit)

Pretty fun, but needs more accurate triggers for dialogue other than just trigger boxes. Try adding Boolean variables which update when the specific actions are triggered. For example, the water lowering by the valve, and going into that new room still gives that dialogue saying we need to lower the water (even though I just did). And the draw distance on some of the 3D models needs to be updated so it doesn't just disappear and reappear (especially for the ladder props). Also if a player walks into the wall backwards, the camera will get shoved up in the character. The level design though, is absolutely amazing. It's got great lighting and the foilage is great.